{"id":39003,"date":"2026-04-20T15:26:26","date_gmt":"2026-04-20T13:26:26","guid":{"rendered":"https:\/\/www.recharge.com\/blog\/convertidor-de-sensibilidad-valorant-cs2-apex-ow2"},"modified":"2026-04-21T13:31:05","modified_gmt":"2026-04-21T11:31:05","slug":"convertidor-de-sensibilidad-valorant-cs2-apex-ow2","status":"publish","type":"post","link":"https:\/\/www.recharge.com\/blog\/es-mx\/mx\/convertidor-de-sensibilidad-valorant-cs2-apex-ow2","title":{"rendered":"Convertidor de Sensibilidad Valorant: CS2, Apex, OW2"},"content":{"rendered":"\n<div class=\"wp-block-group alignfull has-black-background-color has-background-color has-text-color has-link-color wp-elements-c37651c6b1a207f24135508a8647c050\" style=\"padding-top:var(--wp--preset--spacing--60);padding-right:var(--wp--preset--spacing--60);padding-bottom:var(--wp--preset--spacing--60);padding-left:var(--wp--preset--spacing--60)\">\n    <div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\" style=\"padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px\">\n        <h2 class=\"wp-block-heading has-text-align-center has-white-color has-text-color\" style=\"font-size:clamp(2.25rem, 2.25rem + ((1vw - 0.48rem) * 1.563), 3rem);line-height:1.2\">\n            <span style=\"font-style:normal;font-weight:700\">\n                <span class=\"has-inline-color has-white-color\">\n                    <span style=\"text-decoration:underline\">\n                        <span style=\"color:#00e092\">Minecraft<\/span>\n                    <\/span>\n                <\/span>\n                <span class=\"has-inline-color has-white-color\">, <\/span>\n                <span class=\"has-inline-color has-white-color\">\n                    <span style=\"text-decoration:underline\">\n                        <span style=\"color:#00e092\">Roblox<\/span>\n                    <\/span>\n                <\/span>\n                <span class=\"has-inline-color has-white-color\">, <\/span>\n                <span class=\"has-inline-color has-white-color\">\n                    <span style=\"text-decoration:underline\">\n                        <span style=\"color:#00e092\">Fortnite<\/span>\n                    <\/span>\n                <\/span>\n                <span class=\"has-inline-color has-white-color\">, \u00a1y m\u00e1s!<\/span>\n            <\/span>\n        <\/h2>\n        <p class=\"has-text-align-center has-white-color has-text-color\" style=\"font-size:1.25rem;line-height:1.5\">\n            <span style=\"font-style:normal;font-weight:400\">\n                <span class=\"has-inline-color has-white-color\">\n                    <span style=\"text-decoration:underline\">\n                        <span style=\"color:#00e092\">\n                            <a href=\"https:\/\/www.example.com\/games\/\" data-type=\"URL\" data-id=\"https:\/\/www.example.com\/games\/\" target=\"_blank\" rel=\"noreferrer noopener\">\n                                <span style=\"text-decoration:underline\">\n                                    <span style=\"color:#00e092\">Haz clic aqu\u00ed<\/span>\n                                <\/span>\n                            <\/a>\n                        <\/span>\n                    <\/span>\n                <\/span>\n                <span class=\"has-inline-color has-white-color\"> para ver todos los juegos que ofrecemos!<\/span>\n            <\/span>\n        <\/p>\n    <\/div>\n<\/div>\n\n<style>\n    .valorant-converter * {\n        box-sizing: border-box;\n    }\n    .valorant-converter {\n        font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;\n        background: #f8f9fa;\n        padding: 20px 15px;\n        border-radius: 12px;\n        max-width: 1200px;\n        margin: 0 auto;\n    }\n    .valorant-converter .header {\n        text-align: center;\n        margin-bottom: 25px;\n    }\n    .valorant-converter .header h2 {\n        font-size: 1.6rem;\n        font-weight: 700;\n        color: #1a1a2e;\n        margin-bottom: 8px;\n    }\n    .valorant-converter .header-subtitle {\n        color: #6b7280;\n        font-size: 0.95rem;\n        line-height: 1.5;\n    }\n    .valorant-converter .intro-text {\n        background: white;\n        border: 2px solid #e5e7eb;\n        border-radius: 12px;\n        padding: 16px;\n        margin-bottom: 25px;\n        color: #4b5563;\n        line-height: 1.6;\n        font-size: 0.9rem;\n    }\n    .valorant-converter .intro-text strong {\n        color: #1a1a2e;\n    }\n    .valorant-converter .intro-text code {\n        background: #f3f4f6;\n        padding: 2px 6px;\n        border-radius: 4px;\n        color: #dc2626;\n        font-size: 0.85em;\n    }\n    .valorant-converter .converter-panel {\n        background: white;\n        border: 2px solid #e5e7eb;\n        border-radius: 12px;\n        padding: 20px 15px;\n        margin-bottom: 25px;\n        box-shadow: 0 4px 12px rgba(0, 0, 0, 0.05);\n    }\n    .valorant-converter .section-title {\n        font-size: 1rem;\n        font-weight: 700;\n        color: #1a1a2e;\n        margin-bottom: 16px;\n        padding-bottom: 10px;\n        border-bottom: 2px solid #e5e7eb;\n    }\n    .valorant-converter .mode-toggle {\n        display: flex;\n        flex-direction: column;\n        gap: 10px;\n        margin-bottom: 20px;\n    }\n    .valorant-converter .mode-btn {\n        width: 100%;\n        padding: 12px 16px;\n        font-size: 0.9rem;\n        font-weight: 600;\n        background: #f9fafb;\n        color: #4b5563;\n        border: 2px solid #e5e7eb;\n        border-radius: 8px;\n        cursor: pointer;\n        transition: all 0.2s ease;\n        text-align: center;\n    }\n    .valorant-converter .mode-btn:hover {\n        border-color: #22c55e;\n        background: #f0fdf4;\n    }\n    .valorant-converter .mode-btn.active {\n        background: linear-gradient(135deg, #22c55e 0%, #16a34a 100%);\n        border-color: #22c55e;\n        color: white;\n    }\n    .valorant-converter .form-grid {\n        display: flex;\n        flex-direction: column;\n        gap: 20px;\n        margin-bottom: 20px;\n    }\n    .valorant-converter .form-section {\n        background: #f9fafb;\n        padding: 16px;\n        border-radius: 8px;\n        border: 2px solid #e5e7eb;\n    }\n    .valorant-converter .section-label {\n        font-size: 0.95rem;\n        font-weight: 700;\n        color: #1a1a2e;\n        margin-bottom: 14px;\n        text-transform: uppercase;\n        letter-spacing: 0.5px;\n    }\n    .valorant-converter .form-row {\n        margin-bottom: 14px;\n    }\n    .valorant-converter .form-row:last-child {\n        margin-bottom: 0;\n    }\n    .valorant-converter .form-label {\n        display: block;\n        font-weight: 600;\n        color: #4b5563;\n        margin-bottom: 6px;\n        font-size: 0.85rem;\n    }\n    .valorant-converter .form-input,\n    .valorant-converter .form-select {\n        width: 100%;\n        padding: 12px 14px;\n        font-size: 1rem;\n        border: 2px solid #e5e7eb;\n        border-radius: 8px;\n        background: white;\n        color: #1a1a2e;\n        transition: all 0.2s ease;\n    }\n    .valorant-converter .form-input:focus,\n    .valorant-converter .form-select:focus {\n        outline: none;\n        border-color: #22c55e;\n        box-shadow: 0 0 0 3px rgba(34, 197, 94, 0.1);\n    }\n    .valorant-converter .btn-convert {\n        width: 100%;\n        padding: 14px 20px;\n        font-size: 1rem;\n        font-weight: 700;\n        background: linear-gradient(135deg, #22c55e 0%, #16a34a 100%);\n        color: white;\n        border: none;\n        border-radius: 8px;\n        cursor: pointer;\n        transition: all 0.2s ease;\n        text-transform: uppercase;\n        letter-spacing: 0.5px;\n    }\n    .valorant-converter .btn-convert:hover {\n        transform: translateY(-2px);\n        box-shadow: 0 8px 20px rgba(34, 197, 94, 0.3);\n    }\n    .valorant-converter .btn-convert:active {\n        transform: translateY(0);\n    }\n    .valorant-converter .results-container {\n        background: white;\n        border: 2px solid #e5e7eb;\n        border-radius: 12px;\n        padding: 20px 15px;\n        margin-bottom: 25px;\n        display: none;\n    }\n    .valorant-converter .results-container.active {\n        display: block;\n        animation: slideIn 0.3s ease;\n    }\n    @keyframes slideIn {\n        from {\n            opacity: 0;\n            transform: translateY(-10px);\n        }\n        to {\n            opacity: 1;\n            transform: translateY(0);\n        }\n    }\n    .valorant-converter .results-title {\n        font-size: 1.2rem;\n        font-weight: 700;\n        color: #1a1a2e;\n        margin-bottom: 16px;\n        text-align: center;\n    }\n    .valorant-converter .conversion-display {\n        background: linear-gradient(135deg, #dcfce7 0%, #bbf7d0 100%);\n        border: 2px solid #22c55e;\n        border-radius: 12px;\n        padding: 20px 16px;\n        margin-bottom: 20px;\n        text-align: center;\n    }\n    .valorant-converter .conversion-formula {\n        font-size: 1rem;\n        color: #166534;\n        line-height: 1.8;\n    }\n    .valorant-converter .conversion-formula strong {\n        color: #15803d;\n        font-size: 1.05rem;\n    }\n    .valorant-converter .conversion-formula .result-highlight {\n        font-size: 1.4rem;\n        color: #15803d;\n        font-weight: 700;\n    }\n    .valorant-converter .results-grid {\n        display: grid;\n        grid-template-columns: 1fr 1fr;\n        gap: 12px;\n        margin-bottom: 20px;\n    }\n    .valorant-converter .result-card {\n        background: #f9fafb;\n        border: 2px solid #e5e7eb;\n        border-radius: 8px;\n        padding: 14px 10px;\n        text-align: center;\n    }\n    .valorant-converter .result-label {\n        font-size: 0.75rem;\n        color: #6b7280;\n        font-weight: 600;\n        text-transform: uppercase;\n        letter-spacing: 0.5px;\n        margin-bottom: 6px;\n    }\n    .valorant-converter .result-value {\n        font-size: 1.5rem;\n        font-weight: 700;\n        color: #22c55e;\n    }\n    .valorant-converter .result-unit {\n        font-size: 0.8rem;\n        color: #6b7280;\n        margin-top: 2px;\n    }\n    .valorant-converter .info-note {\n        background: #fef3c7;\n        border: 2px solid #fbbf24;\n        border-radius: 8px;\n        padding: 14px;\n        color: #78350f;\n        font-size: 0.85rem;\n        line-height: 1.5;\n    }\n    .valorant-converter .scoped-results {\n        margin-top: 20px;\n        padding-top: 20px;\n        border-top: 2px solid #e5e7eb;\n    }\n    .valorant-converter .scoped-title {\n        font-size: 1rem;\n        font-weight: 700;\n        color: #1a1a2e;\n        margin-bottom: 14px;\n    }\n    .valorant-converter .scoped-grid {\n        display: flex;\n        flex-direction: column;\n        gap: 10px;\n    }\n    .valorant-converter .scoped-card {\n        background: #f9fafb;\n        border: 2px solid #e5e7eb;\n        border-radius: 8px;\n        padding: 12px 14px;\n        display: flex;\n        justify-content: space-between;\n        align-items: center;\n    }\n    .valorant-converter .scoped-weapon {\n        font-weight: 600;\n        color: #1a1a2e;\n        font-size: 0.9rem;\n    }\n    .valorant-converter .scoped-value {\n        font-weight: 700;\n        color: #22c55e;\n        font-size: 1rem;\n    }\n    .valorant-converter .games-section {\n        background: white;\n        border: 2px solid #e5e7eb;\n        border-radius: 12px;\n        padding: 20px 15px;\n        margin-bottom: 25px;\n    }\n    .valorant-converter .games-title {\n        font-size: 1.1rem;\n        font-weight: 700;\n        color: #1a1a2e;\n        margin-bottom: 12px;\n    }\n    .valorant-converter .games-intro {\n        color: #4b5563;\n        line-height: 1.6;\n        margin-bottom: 16px;\n        font-size: 0.9rem;\n    }\n    .valorant-converter .games-table {\n        width: 100%;\n        border-collapse: collapse;\n        font-size: 0.8rem;\n    }\n    .valorant-converter .games-table thead {\n        background: linear-gradient(135deg, #22c55e 0%, #16a34a 100%);\n        color: white;\n    }\n    .valorant-converter .games-table th {\n        padding: 10px 8px;\n        text-align: left;\n        font-weight: 600;\n        font-size: 0.75rem;\n        text-transform: uppercase;\n        letter-spacing: 0.3px;\n    }\n    .valorant-converter .games-table td {\n        padding: 10px 8px;\n        border-bottom: 1px solid #e5e7eb;\n        color: #4b5563;\n    }\n    .valorant-converter .games-table tbody tr:hover {\n        background: #f9fafb;\n    }\n    .valorant-converter .games-table tbody tr:last-child td {\n        border-bottom: none;\n    }\n    .valorant-converter .game-name {\n        font-weight: 600;\n        color: #1a1a2e;\n    }\n    .valorant-converter .yaw-value {\n        font-weight: 700;\n        color: #22c55e;\n        font-family: 'Courier New', monospace;\n    }\n    .valorant-converter .multiplier-value {\n        font-weight: 700;\n        color: #16a34a;\n        font-family: 'Courier New', monospace;\n    }\n    .valorant-converter .reference {\n        font-size: 0.75rem;\n        color: #6b7280;\n    }\n    .valorant-converter .final-note {\n        background: #dbeafe;\n        border: 2px solid #3b82f6;\n        border-radius: 8px;\n        padding: 14px;\n        margin-top: 16px;\n        color: #1e40af;\n        font-size: 0.85rem;\n        line-height: 1.5;\n    }\n    .valorant-converter .pro-stats {\n        background: white;\n        border: 2px solid #e5e7eb;\n        border-radius: 12px;\n        padding: 20px 15px;\n        margin-bottom: 25px;\n    }\n    .valorant-converter .stats-grid {\n        display: grid;\n        grid-template-columns: 1fr 1fr;\n        gap: 12px;\n        margin-top: 16px;\n    }\n    .valorant-converter .stat-card {\n        background: #f9fafb;\n        border: 2px solid #e5e7eb;\n        border-radius: 8px;\n        padding: 14px 10px;\n        text-align: center;\n    }\n    .valorant-converter .stat-value {\n        font-size: 1.5rem;\n        font-weight: 700;\n        color: #22c55e;\n        margin-bottom: 4px;\n    }\n    .valorant-converter .stat-label {\n        font-size: 0.7rem;\n        color: #6b7280;\n        text-transform: uppercase;\n        letter-spacing: 0.3px;\n    }\n    .valorant-converter .hidden {\n        display: none !important;\n    }\n    .valorant-converter .info-text {\n        color: #4b5563;\n        font-size: 0.85rem;\n        padding: 10px;\n        background: white;\n        border-radius: 6px;\n        line-height: 1.5;\n        border: 1px solid #e5e7eb;\n    }\n    \n    \/* Tablet and Desktop styles *\/\n    @media (min-width: 768px) {\n        .valorant-converter {\n            padding: 30px 20px;\n        }\n        .valorant-converter .header h2 {\n            font-size: 2.2rem;\n        }\n        .valorant-converter .header-subtitle {\n            font-size: 1rem;\n        }\n        .valorant-converter .intro-text {\n            padding: 20px;\n            font-size: 0.95rem;\n        }\n        .valorant-converter .converter-panel {\n            padding: 30px;\n        }\n        .valorant-converter .section-title {\n            font-size: 1.1rem;\n            margin-bottom: 20px;\n        }\n        .valorant-converter .mode-toggle {\n            flex-direction: row;\n            gap: 12px;\n        }\n        .valorant-converter .mode-btn {\n            flex: 1;\n            padding: 14px 20px;\n            font-size: 0.95rem;\n        }\n        .valorant-converter .form-grid {\n            display: grid;\n            grid-template-columns: 1fr 1fr;\n            gap: 30px;\n            margin-bottom: 30px;\n        }\n        .valorant-converter .form-section {\n            padding: 20px;\n        }\n        .valorant-converter .section-label {\n            font-size: 1rem;\n            margin-bottom: 16px;\n        }\n        .valorant-converter .form-row {\n            margin-bottom: 16px;\n        }\n        .valorant-converter .form-label {\n            font-size: 0.9rem;\n            margin-bottom: 8px;\n        }\n        .valorant-converter .btn-convert {\n            padding: 16px 20px;\n            font-size: 1.1rem;\n        }\n        .valorant-converter .results-container {\n            padding: 30px;\n        }\n        .valorant-converter .results-title {\n            font-size: 1.4rem;\n            margin-bottom: 20px;\n        }\n        .valorant-converter .conversion-display {\n            padding: 24px;\n            margin-bottom: 24px;\n        }\n        .valorant-converter .conversion-formula {\n            font-size: 1.1rem;\n        }\n        .valorant-converter .conversion-formula strong {\n            font-size: 1.2rem;\n        }\n        .valorant-converter .conversion-formula .result-highlight {\n            font-size: 1.6rem;\n        }\n        .valorant-converter .results-grid {\n            grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));\n            gap: 16px;\n            margin-bottom: 24px;\n        }\n        .valorant-converter .result-card {\n            padding: 16px;\n        }\n        .valorant-converter .result-label {\n            font-size: 0.85rem;\n            margin-bottom: 8px;\n        }\n        .valorant-converter .result-value {\n            font-size: 1.8rem;\n        }\n        .valorant-converter .result-unit {\n            font-size: 0.9rem;\n            margin-top: 4px;\n        }\n        .valorant-converter .info-note {\n            padding: 16px;\n            font-size: 0.9rem;\n        }\n        .valorant-converter .scoped-grid {\n            display: grid;\n            grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));\n            gap: 12px;\n        }\n        .valorant-converter .scoped-card {\n            padding: 14px 16px;\n        }\n        .valorant-converter .games-section {\n            padding: 30px;\n        }\n        .valorant-converter .games-title {\n            font-size: 1.3rem;\n            margin-bottom: 16px;\n        }\n        .valorant-converter .games-intro {\n            font-size: 0.95rem;\n            margin-bottom: 20px;\n        }\n        .valorant-converter .games-table {\n            font-size: 0.9rem;\n        }\n        .valorant-converter .games-table th {\n            padding: 14px 12px;\n            font-size: 0.85rem;\n        }\n        .valorant-converter .games-table td {\n            padding: 14px 12px;\n        }\n        .valorant-converter .reference {\n            font-size: 0.85rem;\n        }\n        .valorant-converter .final-note {\n            padding: 16px;\n            font-size: 0.9rem;\n        }\n        .valorant-converter .pro-stats {\n            padding: 30px;\n        }\n        .valorant-converter .stats-grid {\n            grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));\n            gap: 20px;\n            margin-top: 20px;\n        }\n        .valorant-converter .stat-card {\n            padding: 20px;\n        }\n        .valorant-converter .stat-value {\n            font-size: 2rem;\n            margin-bottom: 8px;\n        }\n        .valorant-converter .stat-label {\n            font-size: 0.8rem;\n        }\n    }\n<\/style>\n<div class=\"valorant-converter\">\n    <div class=\"header\">\n        <h2>Convertidor de Sensibilidad de Valorant<\/h2>\n        <div class=\"header-subtitle\">Convierte tu sensibilidad entre Valorant y otros juegos FPS con precisi\u00f3n<\/div>\n    <\/div>\n\n    <div class=\"intro-text\">\n        Esta herramienta convierte con precisi\u00f3n la sensibilidad del rat\u00f3n entre <strong>Valorant<\/strong> y juegos FPS populares. Valorant utiliza un <strong>valor de gui\u00f1ada fijo de 0.07<\/strong> grados por conteo de rat\u00f3n. El convertidor preserva tu distancia f\u00edsica de giro de 360\u00b0 usando la f\u00f3rmula: <code>targetSens = sourceSens \u00d7 (sourceYaw \/ targetYaw)<\/code>. Tambi\u00e9n calcula tu <strong>sensibilidad con mira<\/strong> para Operator, Marshal y Outlaw con diferentes multiplicadores de zoom.\n    <\/div>\n\n    <div class=\"converter-panel\">\n        <h3 class=\"section-title\">\u2699\ufe0f Modo de Conversi\u00f3n<\/h3>\n        \n        <div class=\"mode-toggle\">\n            <button class=\"mode-btn active\" id=\"modeToValorant\" onclick=\"setMode('toValorant')\">\n                \ud83c\udfaf Convertir A Valorant\n            <\/button>\n            <button class=\"mode-btn\" id=\"modeFromValorant\" onclick=\"setMode('fromValorant')\">\n                \ud83c\udfae Convertir DESDE Valorant\n            <\/button>\n            <button class=\"mode-btn\" id=\"modeScoped\" onclick=\"setMode('scoped')\">\n                \ud83d\udd2d Calculadora de Mira\n            <\/button>\n        <\/div>\n\n        <!-- TO VALORANT MODE -->\n        <div id=\"toValorantPanel\" class=\"mode-panel\">\n            <div class=\"form-grid\">\n                <div class=\"form-section\">\n                    <div class=\"section-label\">\ud83c\udfae Juego de Origen<\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">Juego:<\/label>\n                        <select class=\"form-select\" id=\"sourceGame\">\n                            <option value=\"cs2\">CS2 \/ CS:GO<\/option>\n                            <option value=\"apex\">Apex Legends<\/option>\n                            <option value=\"overwatch2\">Overwatch 2<\/option>\n                            <option value=\"warzone\">Call of Duty: Warzone<\/option>\n                            <option value=\"fortnite\">Fortnite<\/option>\n                        <\/select>\n                    <\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">Sensibilidad:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"sourceSensTo\" step=\"0.001\" value=\"1.0\">\n                    <\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">DPI:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"sourceDpiTo\" step=\"50\" value=\"800\">\n                    <\/div>\n                    <div class=\"form-row hidden\" id=\"fortniteFovRowTo\">\n                        <label class=\"form-label\">FOV de Fortnite:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"fortniteFovTo\" step=\"1\" min=\"60\" max=\"120\" value=\"80\">\n                    <\/div>\n                <\/div>\n\n                <div class=\"form-section\">\n                    <div class=\"section-label\">\ud83c\udfaf Objetivo: Valorant<\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">DPI Objetivo:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"targetDpiTo\" step=\"50\" value=\"800\">\n                    <\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">Multiplicador de Sensibilidad con Mira:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"scopedMultTo\" step=\"0.01\" min=\"0.1\" max=\"2\" value=\"1.0\">\n                    <\/div>\n                <\/div>\n            <\/div>\n            <button class=\"btn-convert\" onclick=\"convertToValorant()\">\ud83d\udd04 Convertir a Valorant<\/button>\n        <\/div>\n\n        <!-- FROM VALORANT MODE -->\n        <div id=\"fromValorantPanel\" class=\"mode-panel hidden\">\n            <div class=\"form-grid\">\n                <div class=\"form-section\">\n                    <div class=\"section-label\">\ud83c\udfaf Origen: Valorant<\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">Sensibilidad de Valorant:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"valorantSensFrom\" step=\"0.001\" value=\"0.35\">\n                    <\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">DPI:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"sourceDpiFrom\" step=\"50\" value=\"800\">\n                    <\/div>\n                <\/div>\n\n                <div class=\"form-section\">\n                    <div class=\"section-label\">\ud83c\udfae Juego Objetivo<\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">Juego:<\/label>\n                        <select class=\"form-select\" id=\"targetGame\">\n                            <option value=\"cs2\">CS2 \/ CS:GO<\/option>\n                            <option value=\"apex\">Apex Legends<\/option>\n                            <option value=\"overwatch2\">Overwatch 2<\/option>\n                            <option value=\"warzone\">Call of Duty: Warzone<\/option>\n                            <option value=\"fortnite\">Fortnite<\/option>\n                        <\/select>\n                    <\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">DPI Objetivo:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"targetDpiFrom\" step=\"50\" value=\"800\">\n                    <\/div>\n                    <div class=\"form-row hidden\" id=\"fortniteFovRowFrom\">\n                        <label class=\"form-label\">FOV de Fortnite:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"fortniteFovFrom\" step=\"1\" min=\"60\" max=\"120\" value=\"80\">\n                    <\/div>\n                <\/div>\n            <\/div>\n            <button class=\"btn-convert\" onclick=\"convertFromValorant()\">\ud83d\udd04 Convertir desde Valorant<\/button>\n        <\/div>\n\n        <!-- SCOPED CALCULATOR MODE -->\n        <div id=\"scopedPanel\" class=\"mode-panel hidden\">\n            <div class=\"form-grid\">\n                <div class=\"form-section\">\n                    <div class=\"section-label\">\ud83c\udfaf Ajustes de Valorant<\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">Sensibilidad Base:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"baseSensScoped\" step=\"0.001\" value=\"0.35\">\n                    <\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">DPI:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"dpiScoped\" step=\"50\" value=\"800\">\n                    <\/div>\n                <\/div>\n\n                <div class=\"form-section\">\n                    <div class=\"section-label\">\ud83d\udd2d Ajustes de Mira<\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">Multiplicador de Sensibilidad con Mira:<\/label>\n                        <input type=\"number\" class=\"form-input\" id=\"scopedMultCalc\" step=\"0.01\" min=\"0.1\" max=\"2\" value=\"1.0\">\n                    <\/div>\n                    <div class=\"form-row\">\n                        <label class=\"form-label\">Informaci\u00f3n:<\/label>\n                        <div class=\"info-text\">\n                            El valor predeterminado es 1.0. Valores m\u00e1s bajos = punter\u00eda con mira m\u00e1s lenta (m\u00e1s precisa). Promedio de profesionales: 0.97\n                        <\/div>\n                    <\/div>\n                <\/div>\n            <\/div>\n            <button class=\"btn-convert\" onclick=\"calculateScoped()\">\ud83d\udd2d Calcular Sensibilidades con Mira<\/button>\n        <\/div>\n    <\/div>\n\n    <div class=\"results-container\" id=\"resultsContainer\">\n        <h3 class=\"results-title\">\u2728 Resultados de Conversi\u00f3n<\/h3>\n        <div class=\"conversion-display\" id=\"conversionDisplay\"><\/div>\n        <div class=\"results-grid\" id=\"resultsGrid\"><\/div>\n        <div class=\"scoped-results\" id=\"scopedResults\"><\/div>\n        <div class=\"info-note\" id=\"infoNote\">\n            \ud83d\udca1 <strong>Nota:<\/strong> La distancia f\u00edsica para un giro completo de 360\u00b0 se conserva. Valorant acepta hasta 3 decimales en el archivo GameSettings.ini para valores precisos. Recuerda probar en el juego y ajustar si es necesario.\n        <\/div>\n    <\/div>\n\n    <div class=\"pro-stats\">\n        <h3 class=\"games-title\">\ud83d\udcca Estad\u00edsticas de Jugadores Profesionales de Valorant<\/h3>\n        <p class=\"games-intro\">Basado en el an\u00e1lisis de la configuraci\u00f3n de jugadores profesionales de Valorant:<\/p>\n        <div class=\"stats-grid\">\n            <div class=\"stat-card\">\n                <div class=\"stat-value\">267<\/div>\n                <div class=\"stat-label\">eDPI Promedio<\/div>\n            <\/div>\n            <div class=\"stat-card\">\n                <div class=\"stat-value\">0.35<\/div>\n                <div class=\"stat-label\">Sensibilidad Promedio<\/div>\n            <\/div>\n            <div class=\"stat-card\">\n                <div class=\"stat-value\">800<\/div>\n                <div class=\"stat-label\">DPI M\u00e1s Com\u00fan (79%)<\/div>\n            <\/div>\n            <div class=\"stat-card\">\n                <div class=\"stat-value\">~45cm<\/div>\n                <div class=\"stat-label\">cm\/360\u00b0 Promedio<\/div>\n            <\/div>\n            <div class=\"stat-card\">\n                <div class=\"stat-value\">0.97<\/div>\n                <div class=\"stat-label\">Sensibilidad con Mira Promedio<\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n\n    <div class=\"games-section\">\n        <h3 class=\"games-title\">\ud83c\udfae Juegos Compatibles y Datos de Conversi\u00f3n<\/h3>\n        <p class=\"games-intro\">\n            La siguiente tabla muestra los valores de gui\u00f1ada verificados y los multiplicadores de conversi\u00f3n para cada juego compatible. \n            Para m\u00e1s convertidores de sensibilidad, consulta nuestro <a href=\"https:\/\/www.recharge.com\/blog\/en-gb\/battlefield-6-sensitivity-converter-aim-calculator\" style=\"color: #22c55e; text-decoration: underline;\">Convertidor de Sensibilidad entre Juegos<\/a>.\n        <\/p>\n        <table class=\"games-table\">\n            <thead>\n                <tr>\n                    <th>Juego<\/th>\n                    <th>Gui\u00f1ada<\/th>\n                    <th>A Val<\/th>\n                    <th>Desde Val<\/th>\n                <\/tr>\n            <\/thead>\n            <tbody id=\"gamesTableBody\"><\/tbody>\n        <\/table>\n        <div class=\"final-note\">\n            <strong>\ud83d\udccc Gui\u00f1ada de Valorant:<\/strong> 0.07 (fija, no se puede cambiar). La f\u00f3rmula de conversi\u00f3n es: <code>Valorant Sens = Otra Sens \u00d7 (Otra Gui\u00f1ada \/ 0.07)<\/code>. Por ejemplo, CS2 usa 0.022 de gui\u00f1ada, as\u00ed que divide tu sensibilidad de CS2 por 3.18 para obtener tu sensibilidad de Valorant.\n        <\/div>\n    <\/div>\n<\/div>\n<div class=\"games-section\">\n        <h3 class=\"games-title\">\ud83d\udd2d Referencia de Armas con Mira de Valorant<\/h3>\n        <p class=\"games-intro\">\n            La sensibilidad de mira de Valorant se aplica uniformemente a todos los rifles de francotirador. No hay ajuste por arma\u2014solo una configuraci\u00f3n de sensibilidad de mira afecta a todas las armas a continuaci\u00f3n.\n        <\/p>\n        <table class=\"games-table\">\n            <thead>\n                <tr>\n                    <th>Arma<\/th>\n                    <th>Zoom<\/th>\n                    <th>FOV<\/th>\n                    <th>Notas<\/th>\n                <\/tr>\n            <\/thead>\n            <tbody>\n                <tr>\n                    <td class=\"game-name\">Marshal<\/td>\n                    <td class=\"yaw-value\">3.5\u00d7<\/td>\n                    <td class=\"multiplier-value\">~29.4\u00b0<\/td>\n                    <td class=\"reference\">Zoom \u00fanico<\/td>\n                <\/tr>\n                <tr>\n                    <td class=\"game-name\">Outlaw<\/td>\n                    <td class=\"yaw-value\">3.5\u00d7<\/td>\n                    <td class=\"multiplier-value\">~29.4\u00b0<\/td>\n                    <td class=\"reference\">Permanece con mira<\/td>\n                <\/tr>\n                <tr>\n                    <td class=\"game-name\">Operator (Zoom 1)<\/td>\n                    <td class=\"yaw-value\">2.5\u00d7<\/td>\n                    <td class=\"multiplier-value\">~41.2\u00b0<\/td>\n                    <td class=\"reference\">Zoom predeterminado<\/td>\n                <\/tr>\n                <tr>\n                    <td class=\"game-name\">Operator (Zoom 2)<\/td>\n                    <td class=\"yaw-value\">5.0\u00d7<\/td>\n                    <td class=\"multiplier-value\">~20.6\u00b0<\/td>\n                    <td class=\"reference\">Doble clic<\/td>\n                <\/tr>\n                <tr>\n                    <td class=\"game-name\">Tour de Force<\/td>\n                    <td class=\"yaw-value\">2.5\u00d7<\/td>\n                    <td class=\"multiplier-value\">~41.2\u00b0<\/td>\n                    <td class=\"reference\">Ulti de Chamber<\/td>\n                <\/tr>\n            <\/tbody>\n        <\/table>\n        <div class=\"final-note\">\n            <strong>\ud83d\udccc F\u00f3rmula de Sensibilidad de Mira:<\/strong> <code>cm\/360 con mira = cm\/360 base \u00f7 Multiplicador de Mira<\/code>. Un multiplicador de mira por debajo de 1.0 hace que la punter\u00eda con mira sea m\u00e1s lenta (m\u00e1s precisa). El FOV base en Valorant es de 103\u00b0 horizontal (fijo).\n        <\/div>\n    <\/div>\n<\/div>\n<script>\n\/\/ Verified game data with yaw values and conversion multipliers\nconst gameData = {\n    valorant: {\n        name: \"Valorant\",\n        yaw: 0.07,\n        toValorant: 1,\n        fromValorant: 1\n    },\n    cs2: {\n        name: \"CS2 \/ CS:GO\",\n        yaw: 0.022,\n        toValorant: 0.022 \/ 0.07,\n        fromValorant: 0.07 \/ 0.022\n    },\n    apex: {\n        name: \"Apex Legends\",\n        yaw: 0.022,\n        toValorant: 0.022 \/ 0.07,\n        fromValorant: 0.07 \/ 0.022\n    },\n    overwatch2: {\n        name: \"Overwatch 2\",\n        yaw: 0.0066,\n        toValorant: 0.0066 \/ 0.07,\n        fromValorant: 0.07 \/ 0.0066\n    },\n    warzone: {\n        name: \"CoD: Warzone\",\n        yaw: 0.0066,\n        toValorant: 0.0066 \/ 0.07,\n        fromValorant: 0.07 \/ 0.0066\n    },\n    fortnite: {\n        name: \"Fortnite\",\n        yaw: 0.5555,\n        toValorant: 0.5555 \/ 0.07,\n        fromValorant: 0.07 \/ 0.5555,\n        fovDependent: true\n    }\n};\n\n\/\/ Valorant scoped weapon data\nconst scopedWeapons = {\n    marshal: { name: \"Marshal\", zoom: 3.5, fov: 29.4 },\n    outlaw: { name: \"Outlaw\", zoom: 3.5, fov: 29.4 },\n    operatorZoom1: { name: \"Operator (Zoom 1)\", zoom: 2.5, fov: 41.2 },\n    operatorZoom2: { name: \"Operator (Zoom 2)\", zoom: 5.0, fov: 20.6 },\n    tourDeForce: { name: \"Tour de Force\", zoom: 2.5, fov: 41.2 }\n};\n\nlet currentMode = 'toValorant';\n\n\/\/ Initialize on page load\nwindow.addEventListener('load', () => {\n    populateGamesTable();\n    setupFovToggle();\n});\n\nfunction populateGamesTable() {\n    const tbody = document.getElementById('gamesTableBody');\n    \n    Object.entries(gameData).forEach(([key, game]) => {\n        if (key === 'valorant') return;\n        \n        const tr = document.createElement('tr');\n        tr.innerHTML = `\n            <td class=\"game-name\">${game.name}<\/td>\n            <td class=\"yaw-value\">${game.yaw.toFixed(4)}<\/td>\n            <td class=\"multiplier-value\">\u00f7 ${(1\/game.toValorant).toFixed(2)}<\/td>\n            <td class=\"multiplier-value\">\u00d7 ${game.fromValorant.toFixed(2)}<\/td>\n        `;\n        tbody.appendChild(tr);\n    });\n}\n\nfunction setupFovToggle() {\n    document.getElementById('sourceGame').addEventListener('change', function() {\n        const fovRow = document.getElementById('fortniteFovRowTo');\n        fovRow.classList.toggle('hidden', this.value !== 'fortnite');\n    });\n    \n    document.getElementById('targetGame').addEventListener('change', function() {\n        const fovRow = document.getElementById('fortniteFovRowFrom');\n        fovRow.classList.toggle('hidden', this.value !== 'fortnite');\n    });\n}\n\nfunction setMode(mode) {\n    currentMode = mode;\n    \n    \/\/ Update button states\n    document.querySelectorAll('.mode-btn').forEach(btn => btn.classList.remove('active'));\n    \n    if (mode === 'toValorant') {\n        document.getElementById('modeToValorant').classList.add('active');\n    } else if (mode === 'fromValorant') {\n        document.getElementById('modeFromValorant').classList.add('active');\n    } else if (mode === 'scoped') {\n        document.getElementById('modeScoped').classList.add('active');\n    }\n    \n    \/\/ Show\/hide panels\n    document.querySelectorAll('.mode-panel').forEach(panel => panel.classList.add('hidden'));\n    document.getElementById(`${mode}Panel`).classList.remove('hidden');\n    \n    \/\/ Hide results\n    document.getElementById('resultsContainer').classList.remove('active');\n}\n\nfunction calculateCm360(dpi, sens, yaw) {\n    return 914.4 \/ (dpi * sens * yaw);\n}\n\nfunction calculateEDPI(dpi, sens) {\n    return dpi * sens;\n}\n\nfunction convertToValorant() {\n    const sourceGame = document.getElementById('sourceGame').value;\n    const sourceSens = parseFloat(document.getElementById('sourceSensTo').value);\n    const sourceDpi = parseFloat(document.getElementById('sourceDpiTo').value);\n    const targetDpi = parseFloat(document.getElementById('targetDpiTo').value);\n    const scopedMult = parseFloat(document.getElementById('scopedMultTo').value);\n    \n    if (!validateInputs(sourceSens, sourceDpi, targetDpi)) return;\n    \n    const game = gameData[sourceGame];\n    let effectiveYaw = game.yaw;\n    \n    \/\/ Handle Fortnite FOV adjustment\n    if (game.fovDependent) {\n        const fov = parseFloat(document.getElementById('fortniteFovTo').value) || 80;\n        effectiveYaw = game.yaw * (80 \/ fov);\n    }\n    \n    \/\/ Convert sensitivity\n    const valorantSens = sourceSens * (effectiveYaw \/ gameData.valorant.yaw) * (sourceDpi \/ targetDpi);\n    \n    \/\/ Calculate metrics\n    const sourceCm360 = calculateCm360(sourceDpi, sourceSens, effectiveYaw);\n    const targetCm360 = calculateCm360(targetDpi, valorantSens, gameData.valorant.yaw);\n    const edpi = calculateEDPI(targetDpi, valorantSens);\n    \n    displayResults({\n        mode: 'toValorant',\n        sourceGame: game.name,\n        sourceSens: sourceSens,\n        sourceDpi: sourceDpi,\n        targetSens: valorantSens,\n        targetDpi: targetDpi,\n        sourceCm360: sourceCm360,\n        targetCm360: targetCm360,\n        edpi: edpi,\n        scopedMult: scopedMult\n    });\n}\n\nfunction convertFromValorant() {\n    const targetGame = document.getElementById('targetGame').value;\n    const valorantSens = parseFloat(document.getElementById('valorantSensFrom').value);\n    const sourceDpi = parseFloat(document.getElementById('sourceDpiFrom').value);\n    const targetDpi = parseFloat(document.getElementById('targetDpiFrom').value);\n    \n    if (!validateInputs(valorantSens, sourceDpi, targetDpi)) return;\n    \n    const game = gameData[targetGame];\n    let effectiveYaw = game.yaw;\n    \n    \/\/ Handle Fortnite FOV adjustment\n    if (game.fovDependent) {\n        const fov = parseFloat(document.getElementById('fortniteFovFrom').value) || 80;\n        effectiveYaw = game.yaw * (80 \/ fov);\n    }\n    \n    \/\/ Convert sensitivity\n    const targetSens = valorantSens * (gameData.valorant.yaw \/ effectiveYaw) * (sourceDpi \/ targetDpi);\n    \n    \/\/ Calculate metrics\n    const sourceCm360 = calculateCm360(sourceDpi, valorantSens, gameData.valorant.yaw);\n    const targetCm360 = calculateCm360(targetDpi, targetSens, effectiveYaw);\n    const edpi = calculateEDPI(sourceDpi, valorantSens);\n    \n    displayResults({\n        mode: 'fromValorant',\n        targetGame: game.name,\n        sourceSens: valorantSens,\n        sourceDpi: sourceDpi,\n        targetSens: targetSens,\n        targetDpi: targetDpi,\n        sourceCm360: sourceCm360,\n        targetCm360: targetCm360,\n        edpi: edpi\n    });\n}\n\nfunction calculateScoped() {\n    const baseSens = parseFloat(document.getElementById('baseSensScoped').value);\n    const dpi = parseFloat(document.getElementById('dpiScoped').value);\n    const scopedMult = parseFloat(document.getElementById('scopedMultCalc').value);\n    \n    if (!validateInputs(baseSens, dpi, 800)) return;\n    \n    const baseCm360 = calculateCm360(dpi, baseSens, gameData.valorant.yaw);\n    const edpi = calculateEDPI(dpi, baseSens);\n    \n    displayResults({\n        mode: 'scoped',\n        baseSens: baseSens,\n        dpi: dpi,\n        baseCm360: baseCm360,\n        edpi: edpi,\n        scopedMult: scopedMult\n    });\n}\n\nfunction validateInputs(sens, dpi1, dpi2) {\n    if (isNaN(sens) || sens <= 0) {\n        alert('Please enter a valid sensitivity value.');\n        return false;\n    }\n    if (isNaN(dpi1) || dpi1 <= 0 || isNaN(dpi2) || dpi2 <= 0) {\n        alert('Please enter valid DPI values.');\n        return false;\n    }\n    return true;\n}\n\nfunction displayResults(data) {\n    const container = document.getElementById('resultsContainer');\n    const display = document.getElementById('conversionDisplay');\n    const grid = document.getElementById('resultsGrid');\n    const scopedResults = document.getElementById('scopedResults');\n    \n    if (data.mode === 'toValorant') {\n        display.innerHTML = `\n            <div class=\"conversion-formula\">\n                <strong>${data.sourceGame}<\/strong> @ ${data.sourceSens.toFixed(3)} sens, ${data.sourceDpi} DPI<br>\n                \u2193<br>\n                <strong>Valorant<\/strong> @ <span class=\"result-highlight\">${data.targetSens.toFixed(3)}<\/span> sens, ${data.targetDpi} DPI\n            <\/div>\n        `;\n        \n        grid.innerHTML = `\n            <div class=\"result-card\">\n                <div class=\"result-label\">Valorant Sens<\/div>\n                <div class=\"result-value\">${data.targetSens.toFixed(3)}<\/div>\n            <\/div>\n            <div class=\"result-card\">\n                <div class=\"result-label\">eDPI<\/div>\n                <div class=\"result-value\">${data.edpi.toFixed(0)}<\/div>\n            <\/div>\n            <div class=\"result-card\">\n                <div class=\"result-label\">Source cm\/360\u00b0<\/div>\n                <div class=\"result-value\">${data.sourceCm360.toFixed(2)}<\/div>\n                <div class=\"result-unit\">cm<\/div>\n            <\/div>\n            <div class=\"result-card\">\n                <div class=\"result-label\">Valorant cm\/360\u00b0<\/div>\n                <div class=\"result-value\">${data.targetCm360.toFixed(2)}<\/div>\n                <div class=\"result-unit\">cm<\/div>\n            <\/div>\n        `;\n        \n        scopedResults.innerHTML = generateScopedHTML(data.targetCm360, data.scopedMult);\n        scopedResults.style.display = 'block';\n        \n    } else if (data.mode === 'fromValorant') {\n        display.innerHTML = `\n            <div class=\"conversion-formula\">\n                <strong>Valorant<\/strong> @ ${data.sourceSens.toFixed(3)} sens, ${data.sourceDpi} DPI<br>\n                \u2193<br>\n                <strong>${data.targetGame}<\/strong> @ <span class=\"result-highlight\">${data.targetSens.toFixed(3)}<\/span> sens, ${data.targetDpi} DPI\n            <\/div>\n        `;\n        \n        grid.innerHTML = `\n            <div class=\"result-card\">\n                <div class=\"result-label\">${data.targetGame} Sens<\/div>\n                <div class=\"result-value\">${data.targetSens.toFixed(3)}<\/div>\n            <\/div>\n            <div class=\"result-card\">\n                <div class=\"result-label\">Valorant eDPI<\/div>\n                <div class=\"result-value\">${data.edpi.toFixed(0)}<\/div>\n            <\/div>\n            <div class=\"result-card\">\n                <div class=\"result-label\">Valorant cm\/360\u00b0<\/div>\n                <div class=\"result-value\">${data.sourceCm360.toFixed(2)}<\/div>\n                <div class=\"result-unit\">cm<\/div>\n            <\/div>\n            <div class=\"result-card\">\n                <div class=\"result-label\">${data.targetGame} cm\/360\u00b0<\/div>\n                <div class=\"result-value\">${data.targetCm360.toFixed(2)}<\/div>\n                <div class=\"result-unit\">cm<\/div>\n            <\/div>\n        `;\n        \n        scopedResults.style.display = 'none';\n        \n    } else if (data.mode === 'scoped') {\n        display.innerHTML = `\n            <div class=\"conversion-formula\">\n                <strong>Base Sensitivity:<\/strong> ${data.baseSens.toFixed(3)} @ ${data.dpi} DPI<br>\n                <strong>Scoped Multiplier:<\/strong> ${data.scopedMult.toFixed(2)}<br>\n                <strong>Base cm\/360\u00b0:<\/strong> <span class=\"result-highlight\">${data.baseCm360.toFixed(2)} cm<\/span>\n            <\/div>\n        `;\n        \n        grid.innerHTML = `\n            <div class=\"result-card\">\n                <div class=\"result-label\">Base Sens<\/div>\n                <div class=\"result-value\">${data.baseSens.toFixed(3)}<\/div>\n            <\/div>\n            <div class=\"result-card\">\n                <div class=\"result-label\">eDPI<\/div>\n                <div class=\"result-value\">${data.edpi.toFixed(0)}<\/div>\n            <\/div>\n            <div class=\"result-card\">\n                <div class=\"result-label\">Base cm\/360\u00b0<\/div>\n                <div class=\"result-value\">${data.baseCm360.toFixed(2)}<\/div>\n                <div class=\"result-unit\">cm<\/div>\n            <\/div>\n            <div class=\"result-card\">\n                <div class=\"result-label\">Scoped Mult<\/div>\n                <div class=\"result-value\">${data.scopedMult.toFixed(2)}<\/div>\n            <\/div>\n        `;\n        \n        scopedResults.innerHTML = generateScopedHTML(data.baseCm360, data.scopedMult);\n        scopedResults.style.display = 'block';\n    }\n    \n    container.classList.add('active');\n    container.scrollIntoView({ behavior: 'smooth', block: 'nearest' });\n}\n\nfunction generateScopedHTML(baseCm360, scopedMult) {\n    const scopedCm360 = baseCm360 \/ scopedMult;\n    \n    let html = `<div class=\"scoped-title\">\ud83d\udd2d Scoped Sensitivity per Weapon<\/div>`;\n    html += `<div class=\"scoped-grid\">`;\n    \n    Object.values(scopedWeapons).forEach(weapon => {\n        html += `\n            <div class=\"scoped-card\">\n                <span class=\"scoped-weapon\">${weapon.name}<\/span>\n                <span class=\"scoped-value\">${scopedCm360.toFixed(2)} cm\/360\u00b0<\/span>\n            <\/div>\n        `;\n    });\n    \n    html += `<\/div>`;\n    html += `<div class=\"info-note\" style=\"margin-top: 16px;\">\n        <strong>Note:<\/strong> Valorant uses a single scoped sensitivity setting for all sniper rifles. \n        Your effective scoped cm\/360 is <strong>${scopedCm360.toFixed(2)} cm<\/strong> with the ${scopedMult.toFixed(2)}\u00d7 multiplier.\n    <\/div>`;\n    \n    return html;\n}\n<\/script>\n<!-- \/wp:post-content -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\" id=\"h-how-to-maintain-perfect-aim-consistency-across-fps-games\">C\u00f3mo mantener una consistencia de punter\u00eda perfecta en todos los juegos FPS<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>La consistencia de la punter\u00eda depende en gran medida de la memoria muscular, y cambiar entre juegos no deber\u00eda significar reaprender a disparar. El <strong>convertidor de sensibilidad de Valorant<\/strong> te permite traducir la configuraci\u00f3n de tu rat\u00f3n con precisi\u00f3n a trav\u00e9s de diferentes motores de juego como Source o Unreal. Si bien los diferentes t\u00edtulos interpretan el movimiento del rat\u00f3n de manera diferente (conocido como Yaw), nuestra herramienta maneja las matem\u00e1ticas complejas, incluyendo la sensibilidad con mira y los ajustes de FOV, para mantener tu punter\u00eda precisa en el panorama de los juegos de 2026. Tambi\u00e9n <a href=\"https:\/\/www.recharge.com\/blog\/en-gb\/mouse-sensitivity-converter-calculator-for-23-fps-games\">para todos los juegos puedes consultar nuestro completo convertidor de sensibilidad del rat\u00f3n.<\/a><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:html -->\n<div style=\"background-color: #f9f9f9; padding: 20px; border-radius: 8px; margin-bottom: 20px;\">\n<h3>Resumen<\/h3>\n<p>Aprender\u00e1s c\u00f3mo mantener una consistencia de punter\u00eda perfecta convirtiendo la sensibilidad de tu rat\u00f3n entre Valorant y otros t\u00edtulos FPS importantes. Esta gu\u00eda explica c\u00f3mo usar la calculadora de arriba, las matem\u00e1ticas detr\u00e1s de los valores de Yaw y c\u00f3mo el eDPI afecta tu rendimiento.<\/p>\n<\/div>\n<!-- \/wp:html -->\n\n<!-- wp:html -->\n<div style=\"background-color: #fff3cd; border-left: 4px solid #ffc107; padding: 20px; margin-bottom: 20px;\">\n<h3 style=\"margin-top: 0;\">En resumen<\/h3>\n<ul style=\"margin-bottom: 0;\">\n<li><strong>La consistencia es clave:<\/strong> Usa el convertidor para igualar tu distancia de cm\/360\u00b0 en todos los juegos.<\/li>\n<li><strong>La regla de oro:<\/strong> Valorant usa un Yaw de 0.07; multiplicarlo te ayuda a encontrar configuraciones para Apex, CS2 y Overwatch.<\/li>\n<li><strong>El eDPI importa:<\/strong> Calcula tu sensibilidad efectiva (DPI \u00d7 Sens) para comparar la velocidad real con la de los profesionales.<\/li>\n<li><strong>Estandariza el hardware:<\/strong> Mantente en 800 o 1600 DPI para reducir el input lag y el salto de p\u00edxeles.<\/li>\n<\/ul>\n<\/div>\n<!-- \/wp:html -->\n\n<!-- wp:html -->\n<nav style=\"background: linear-gradient(135deg, #07F288 0%, #7BF8BE 100%); padding: 25px; border-radius: 12px; box-shadow: 0 4px 6px rgba(0,0,0,0.1); color: #0a3d2e; margin-bottom: 30px;\">\n<h3 style=\"margin-top: 0; color: #0a3d2e;\">\ud83d\udcd1 Tabla de Contenidos<\/h3>\n<ul style=\"list-style-type: none; padding-left: 0;\">\n<li style=\"margin-bottom: 10px;\"><a style=\"text-decoration: none; color: #0a3d2e; font-weight: 600;\" href=\"#how-to-use\">C\u00f3mo usar la herramienta Convertidor de Sensibilidad de Valorant<\/a><\/li>\n<li style=\"margin-bottom: 10px;\"><a style=\"text-decoration: none; color: #0a3d2e; font-weight: 600;\" href=\"#understanding-sensitivity\">Entendiendo la Sensibilidad y los valores de Yaw<\/a><\/li>\n<li style=\"margin-bottom: 10px;\"><a style=\"text-decoration: none; color: #0a3d2e; font-weight: 600;\" href=\"#converting-games\">Convirtiendo la sensibilidad de Valorant a los principales juegos FPS<\/a><\/li>\n<li style=\"margin-bottom: 10px;\"><a style=\"text-decoration: none; color: #0a3d2e; font-weight: 600;\" href=\"#what-is-edpi\">\u00bfQu\u00e9 es el eDPI en Valorant?<\/a><\/li>\n<li style=\"margin-bottom: 10px;\"><a style=\"text-decoration: none; color: #0a3d2e; font-weight: 600;\" href=\"#scoped-sensitivity\">Sensibilidad con mira y multiplicadores de zoom<\/a><\/li>\n<li style=\"margin-bottom: 10px;\"><a style=\"text-decoration: none; color: #0a3d2e; font-weight: 600;\" href=\"#pro-stats\">Estad\u00edsticas y promedios de jugadores profesionales de Valorant (2025)<\/a><\/li>\n<li style=\"margin-bottom: 0;\"><a style=\"text-decoration: none; color: #0a3d2e; font-weight: 600;\" href=\"#faq\">Preguntas Frecuentes (FAQ)<\/a><\/li>\n<\/ul>\n<\/nav>\n<!-- \/wp:html -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\" id=\"how-to-use\">C\u00f3mo usar la herramienta Convertidor de Sensibilidad de Valorant<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>Para obtener los resultados m\u00e1s precisos, sigue estos pasos utilizando la calculadora din\u00e1mica incrustada en la parte superior de esta p\u00e1gina. Est\u00e1 dise\u00f1ada para preservar tu memoria muscular calculando la distancia exacta requerida para realizar un giro de 360 grados.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Primero, observa el interruptor de <strong>Modo de Conversi\u00f3n<\/strong>. Si est\u00e1s cambiando de otro juego <em>a<\/em> Valorant, selecciona &#8220;A Valorant&#8221;. Si quieres traducir tu punter\u00eda actual de Valorant a un nuevo juego, selecciona &#8220;Desde Valorant&#8221;. Usa la opci\u00f3n &#8220;Con Mira&#8221; solo si est\u00e1s calculando espec\u00edficamente la configuraci\u00f3n de zoom de francotirador.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>A continuaci\u00f3n, introduce tus datos en los campos. Selecciona tu juego de origen en el men\u00fa desplegable, luego escribe tu sensibilidad actual en el juego y tu DPI del rat\u00f3n (por ejemplo, 800 o 1600). La herramienta procesar\u00e1 autom\u00e1ticamente los valores de Yaw.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Finalmente, revisa la secci\u00f3n de <strong>Resultados<\/strong>. Ver\u00e1s tu nueva sensibilidad requerida. La m\u00e9trica m\u00e1s importante aqu\u00ed es el valor &#8220;cm\/360\u00b0&#8221;. Este n\u00famero representa los cent\u00edmetros f\u00edsicos que debes mover tu rat\u00f3n para girar un c\u00edrculo completo. Mientras este n\u00famero se mantenga consistente, puedes <strong>convertir la sensibilidad de Valorant<\/strong> a cualquier t\u00edtulo sin perder tus h\u00e1bitos de punter\u00eda f\u00edsicos.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:html -->\n<div style=\"background-color: #f0f7ff; border-left: 5px solid #0056b3; padding: 20px; border-radius: 4px; margin-top: 40px;\">\n<h2 id=\"understanding-sensitivity\" style=\"margin-top: 0; color: #0056b3;\">Entendiendo la Sensibilidad y los valores de Yaw<\/h2>\n<p>Yaw es el n\u00famero de grados que tu personaje gira en el juego por cada &#8220;conteo&#8221; o punto registrado por el sensor de tu rat\u00f3n. Es el multiplicador fundamental que los motores de juego usan para traducir el movimiento de la mano en rotaci\u00f3n de la c\u00e1mara.<\/p>\n<div style=\"display: flex; gap: 20px; flex-wrap: wrap; margin-top: 20px;\">\n<div style=\"flex: 1; min-width: 250px; background: white; padding: 15px; border-radius: 8px; box-shadow: 0 2px 4px rgba(0,0,0,0.1);\">\n<h4 style=\"margin-top: 0;\">Yaw de Valorant<\/h4>\n<p style=\"font-size: 1.2em; font-weight: bold; color: #ff4655;\">0.07<\/p>\n<p>Valorant usa un Yaw fijo de 0.07. Esta constante se usa como base para todos nuestros c\u00e1lculos.<\/p>\n<\/div>\n<div style=\"flex: 1; min-width: 250px; background: white; padding: 15px; border-radius: 8px; box-shadow: 0 2px 4px rgba(0,0,0,0.1);\">\n<h4 style=\"margin-top: 0;\">La F\u00f3rmula<\/h4>\n<p><code style=\"background: #eee; padding: 5px; border-radius: 4px; display: block; margin-bottom: 10px;\">Target Sens = Source Sens \u00d7 (Source Yaw \/ Target Yaw)<\/code><\/p>\n<p>Sin esta conversi\u00f3n, tu punter\u00eda se sentir\u00e1 &#8220;desajustada&#8221; porque el mismo movimiento f\u00edsico del rat\u00f3n resultar\u00e1 en un \u00e1ngulo de rotaci\u00f3n diferente en pantalla.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<!-- \/wp:html -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\" id=\"converting-games\">Convirtiendo la sensibilidad de Valorant a los principales juegos FPS<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>Puedes usar los multiplicadores espec\u00edficos a continuaci\u00f3n si prefieres hacer los c\u00e1lculos manualmente. Sin embargo, la herramienta de arriba se recomienda para mayor precisi\u00f3n.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:html -->\n<div style=\"display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 20px; margin-top: 20px;\">\n<div style=\"border: 1px solid #e0e0e0; border-radius: 8px; padding: 20px;\">\n<h3>Valorant a CS2 y Apex Legends<\/h3>\n<p>Tanto Counter-Strike 2 (CS2) como Apex Legends utilizan el est\u00e1ndar del motor Source para la sensibilidad, compartiendo un valor de Yaw de <strong>0.022<\/strong>.<\/p>\n<ul style=\"background: #fdfdfd; padding: 15px; border-radius: 6px;\">\n<li><strong>A CS2\/Apex:<\/strong> Multiplica la sensibilidad de Valorant por <strong style=\"color: #28a745;\">3.18<\/strong><\/li>\n<li><strong>Desde CS2\/Apex:<\/strong> Divide por <strong style=\"color: #dc3545;\">3.18<\/strong><\/li>\n<\/ul>\n<\/div>\n<div style=\"border: 1px solid #e0e0e0; border-radius: 8px; padding: 20px;\">\n<h3>Valorant a Overwatch 2 y Warzone<\/h3>\n<p>Overwatch 2 y <a href=\"https:\/\/www.recharge.com\/blog\/en-gb\/ie\/black-ops-6\">Call of Duty: Warzone<\/a> comparten una escala de sensibilidad m\u00e1s r\u00e1pida con un Yaw de <strong>0.0066<\/strong>. Ten en cuenta que la sensibilidad de Warzone se aplica al &#8220;Coeficiente de Distancia del Monitor&#8221; en la punter\u00eda est\u00e1ndar.<\/p>\n<ul style=\"background: #fdfdfd; padding: 15px; border-radius: 6px;\">\n<li><strong>A OW2\/Warzone:<\/strong> Multiplica la sensibilidad de Valorant por <strong style=\"color: #28a745;\">10.6<\/strong><\/li>\n<\/ul>\n<\/div>\n<\/div>\n<!-- \/wp:html -->\n\n<!-- wp:html -->\n<div style=\"background-color: #fff8e1; padding: 15px; border-radius: 8px; margin-top: 20px; border: 1px solid #ffecb3;\">\n<h3 style=\"margin-top: 0;\">\u26a0\ufe0f Valorant a Fortnite<\/h3>\n<p>Fortnite es complejo porque utiliza un sistema de deslizadores que depende de tu Campo de Visi\u00f3n (FOV). Las conversiones est\u00e1ndar a menudo fallan aqu\u00ed. Debes usar la herramienta &#8220;convertidor de sensibilidad de Valorant a Fortnite&#8221; de arriba, ya que las matem\u00e1ticas var\u00edan significativamente seg\u00fan si est\u00e1s usando el FOV est\u00e1ndar de 80 o una configuraci\u00f3n personalizada.<\/p>\n<\/div>\n<!-- \/wp:html -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\" id=\"what-is-edpi\">\u00bfQu\u00e9 es el eDPI en Valorant?<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>eDPI (Effective Dots Per Inch) es una m\u00e9trica universal calculada multiplicando el DPI de tu rat\u00f3n por tu sensibilidad en el juego. Proporciona un valor de &#8220;sensibilidad verdadera&#8221; que te permite comparar velocidades independientemente de las diferencias de hardware.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:html -->\n<dl style=\"background: #f5f5f5; padding: 20px; border-radius: 8px;\">\n<dt style=\"font-weight: bold; font-size: 1.1em;\">La F\u00f3rmula:<\/dt>\n<dd style=\"margin-left: 0; margin-bottom: 15px; font-family: monospace;\">eDPI = DPI \u00d7 Sensitivity<\/dd>\n<dt style=\"font-weight: bold; font-size: 1.1em;\">Por qu\u00e9 ayuda:<\/dt>\n<dd style=\"margin-left: 0;\">El eDPI permite a los jugadores con <a href=\"https:\/\/www.recharge.com\/blog\/en-gb\/ie\/build-a-cheap-gaming-pc\">diferente hardware<\/a> (por ejemplo, un rat\u00f3n configurado a 400 DPI vs uno configurado a 800 DPI) comparar su velocidad de rotaci\u00f3n efectiva con precisi\u00f3n.<\/dd>\n<\/dl>\n<!-- \/wp:html -->\n\n<!-- wp:paragraph -->\n<p><strong>Ejemplo:<\/strong> Un jugador que usa una sensibilidad de 0.35 a 800 DPI tiene un eDPI de <strong>280<\/strong>. Un jugador diferente que usa una sensibilidad de 0.7 a 400 DPI tambi\u00e9n tiene un eDPI de <strong>280<\/strong>. A pesar de las diferentes configuraciones, su velocidad de punter\u00eda es id\u00e9ntica.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\" id=\"scoped-sensitivity\">Sensibilidad con mira y multiplicadores de zoom<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>Valorant maneja las armas con mira como el Operator, Marshal y Outlaw con un multiplicador separado. El &#8220;Multiplicador de Sensibilidad con Mira&#8221; ajusta la velocidad a la que se mueve tu mira mientras est\u00e1s con zoom en relaci\u00f3n con tu sensibilidad est\u00e1ndar de disparo desde la cadera.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:list -->\n<ul class=\"wp-block-list\"><!-- wp:list-item -->\n<li><strong>Marshal \/ Outlaw:<\/strong> Usa un zoom de 3.5x (aprox. 29.4\u00b0 FOV).<\/li>\n<!-- \/wp:list-item -->\n\n<!-- wp:list-item -->\n<li><strong>Operator:<\/strong> Usa niveles de zoom dual de 2.5x y 5.0x.<\/li>\n<!-- \/wp:list-item --><\/ul>\n<!-- \/wp:list -->\n\n<!-- wp:paragraph -->\n<p><strong>Consejo Profesional:<\/strong> Si bien un multiplicador de <strong>0.747<\/strong> es matem\u00e1ticamente correcto para una sensaci\u00f3n &#8220;1:1&#8221; basada en la distancia de la pantalla, la mayor\u00eda de los jugadores profesionales prefieren una configuraci\u00f3n de <strong>0.97<\/strong> o <strong>1.0<\/strong>. Esto generalmente proporciona una mejor consistencia para los flicks cuando se usa la mira.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\" id=\"pro-stats\">Estad\u00edsticas y promedios de jugadores profesionales de Valorant (2025)<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>Si te cuesta encontrar una base c\u00f3moda, ayuda ver lo que usan los mejores jugadores del mundo. Valorant generalmente recompensa una sensibilidad m\u00e1s baja en comparaci\u00f3n con los shooters de arena m\u00e1s r\u00e1pidos.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:html -->\n<div style=\"display: flex; justify-content: space-between; gap: 15px; flex-wrap: wrap; text-align: center;\">\n<div style=\"flex: 1; background: #2c3e50; color: white; padding: 20px; border-radius: 10px;\"><span style=\"font-size: 2em; font-weight: bold; display: block;\">267<\/span><br><span style=\"font-size: 0.9em; text-transform: uppercase; letter-spacing: 1px;\">eDPI Promedio<\/span><\/div>\n<div style=\"flex: 1; background: #2c3e50; color: white; padding: 20px; border-radius: 10px;\"><span style=\"font-size: 2em; font-weight: bold; display: block;\">800<\/span><br><span style=\"font-size: 0.9em; text-transform: uppercase; letter-spacing: 1px;\">DPI M\u00e1s Com\u00fan<\/span><\/div>\n<div style=\"flex: 1; background: #2c3e50; color: white; padding: 20px; border-radius: 10px;\"><span style=\"font-size: 2em; font-weight: bold; display: block;\">0.35<\/span><br><span style=\"font-size: 0.9em; text-transform: uppercase; letter-spacing: 1px;\">Sens Prom. @ 800 DPI<\/span><\/div>\n<\/div>\n<!-- \/wp:html -->\n\n<!-- wp:paragraph {\"align\":\"center\"} -->\n<p class=\"has-text-align-center\">Nota: Aproximadamente el 79% de los profesionales usan 800 DPI. Priorizan la baja sensibilidad para microajustes precisos y la colocaci\u00f3n de la mira sobre giros r\u00e1pidos de 180 grados.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:separator -->\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<!-- \/wp:separator -->\n\n<!-- wp:heading -->\n<h2 class=\"wp-block-heading\" id=\"faq\">Preguntas Frecuentes (FAQ)<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\" id=\"h-how-do-i-convert-valorant-sens-to-aimlabs\">\u00bfC\u00f3mo convierto la sensibilidad de Valorant a Aimlabs?<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>Aimlabs te permite seleccionar &#8220;Valorant&#8221; directamente en su perfil de configuraci\u00f3n, lo que coincide perfectamente con el motor del juego. Si lo configuras manualmente, Aimlabs normalmente usa el mismo Yaw que CS2. Alternativamente, usa el convertidor de arriba para obtener tu distancia &#8220;cm\/360&#8221; e introduce ese valor directamente en Aimlabs para el entorno de entrenamiento m\u00e1s preciso.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\" id=\"h-can-i-convert-valorant-sens-to-roblox-or-minecraft\">\u00bfPuedo convertir la sensibilidad de Valorant a Roblox o Minecraft?<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>S\u00ed, pero requiere ajustes manuales. Roblox y Minecraft no tienen valores de Yaw estandarizados en todas las versiones y mods. El mejor m\u00e9todo es usar el valor &#8220;cm\/360&#8221; de nuestra herramienta. Mide una rotaci\u00f3n completa de 360 grados en tu alfombrilla con una regla, luego ajusta tu sensibilidad en Roblox o Minecraft hasta que un giro completo coincida con esa distancia f\u00edsica.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\" id=\"h-what-is-the-best-dpi-for-valorant\">\u00bfCu\u00e1l es el mejor DPI para Valorant?<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>El mejor DPI es subjetivo, pero se recomienda <strong>800 DPI<\/strong> o <strong>1600 DPI<\/strong> para sensores modernos para reducir la latencia de entrada y evitar el salto de p\u00edxeles. Evita DPIs extremadamente altos (superiores a 3200) ya que ofrecen rendimientos decrecientes y pueden introducir inestabilidad.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\" id=\"h-how-to-convert-valorant-sens-to-marvel-rivals\">\u00bfC\u00f3mo convertir la sensibilidad de Valorant a Marvel Rivals?<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p><a href=\"https:\/\/www.recharge.com\/blog\/en-gb\/ie\/marvel-rivals-steam\">Marvel Rivals<\/a> normalmente usa la misma escala de sensibilidad que Overwatch 2. Puedes usar la conversi\u00f3n de Overwatch (multiplicar la sensibilidad de Valorant por 10.6) como punto de partida para que tu punter\u00eda se sienta bien de inmediato.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\" id=\"h-does-changing-resolution-affect-sensitivity\">\u00bfCambiar la resoluci\u00f3n afecta la sensibilidad?<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>No, cambiar tu resoluci\u00f3n (por ejemplo, de 1920&#215;1080 a 1280&#215;960 estirado) no cambia la distancia f\u00edsica requerida para girar 360 grados. Sin embargo, puede sentirse visualmente m\u00e1s r\u00e1pido debido a que la relaci\u00f3n de aspecto estirada hace que el movimiento horizontal parezca m\u00e1s r\u00e1pido. No cambies tu sensibilidad al cambiar la resoluci\u00f3n; tu memoria muscular sigue siendo v\u00e1lida.<\/p>\n<!-- \/wp:paragraph -->","protected":false},"excerpt":{"rendered":"<p>Mant\u00e9n una consistencia de punter\u00eda perfecta con nuestro conversor de sensibilidad de Valorant<\/p>\n","protected":false},"author":46,"featured_media":32436,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"cos_headline_score":0,"cos_seo_score":0,"cos_headline_text":"","cos_headline_has_been_analyzed":false,"cos_last_analyzed_headline":[],"_hreflang_tags":"","footnotes":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[295],"tags":[],"class_list":["post-39003","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-digital-lifestyle-en-es-mx"],"jetpack_publicize_connections":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v20.4 (Yoast SEO v21.0) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Convertidor de Sensibilidad Valorant: CS2, Apex, OW2<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.recharge.com\/blog\/es-mx\/mx\/convertidor-de-sensibilidad-valorant-cs2-apex-ow2\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Convertidor de Sensibilidad Valorant: CS2, Apex, OW2\" \/>\n<meta property=\"og:description\" content=\"Mant\u00e9n una consistencia de punter\u00eda perfecta con nuestro conversor de sensibilidad de Valorant\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.recharge.com\/blog\/es-mx\/mx\/convertidor-de-sensibilidad-valorant-cs2-apex-ow2\" \/>\n<meta property=\"og:site_name\" content=\"Recharge Blog\" \/>\n<meta property=\"article:published_time\" content=\"2026-04-20T13:26:26+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-04-21T11:31:05+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/creativegroup-blog-prd-eu-west-1-recharge-blog.s3.eu-west-1.amazonaws.com\/blog\/wp-content\/uploads\/2025\/11\/28164241\/hero-image-en-18.png\" \/>\n\t<meta property=\"og:image:width\" content=\"900\" \/>\n\t<meta property=\"og:image:height\" content=\"491\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Mustafa Aybek\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.recharge.com\/blog\/es-mx\/mx\/convertidor-de-sensibilidad-valorant-cs2-apex-ow2\",\"url\":\"https:\/\/www.recharge.com\/blog\/es-mx\/mx\/convertidor-de-sensibilidad-valorant-cs2-apex-ow2\",\"name\":\"Convertidor de Sensibilidad Valorant: CS2, Apex, OW2\",\"isPartOf\":{\"@id\":\"https:\/\/www.recharge.com\/blog\/es-mx\/#website\"},\"datePublished\":\"2026-04-20T13:26:26+00:00\",\"dateModified\":\"2026-04-21T11:31:05+00:00\",\"author\":{\"@id\":\"https:\/\/www.recharge.com\/blog\/es-mx\/#\/schema\/person\/fe07f56ab88d14f3fd7cc1d3727b3bc0\"},\"breadcrumb\":{\"@id\":\"https:\/\/www.recharge.com\/blog\/es-mx\/mx\/convertidor-de-sensibilidad-valorant-cs2-apex-ow2#breadcrumb\"},\"inLanguage\":\"es-MX\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/www.recharge.com\/blog\/es-mx\/mx\/convertidor-de-sensibilidad-valorant-cs2-apex-ow2\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/www.recharge.com\/blog\/es-mx\/mx\/convertidor-de-sensibilidad-valorant-cs2-apex-ow2#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/www.recharge.com\/blog\/es-mx\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Convertidor de Sensibilidad Valorant: CS2, Apex, OW2\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.recharge.com\/blog\/es-mx\/#website\",\"url\":\"https:\/\/www.recharge.com\/blog\/es-mx\/\",\"name\":\"Recharge Blog\",\"description\":\"Everything about online safety, smart spending &amp; 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